Lingo-Man — Project
Live project
Lingo-Man
A Java-based language-learning game with a fun and interactive experience.

Problem
What needed to be solved
The experience needed to make repeated language practice feel active while keeping the task, pacing, and visual feedback easy to understand.
Build
What I designed and implemented
I implemented the learning flow in Java using Object-Oriented Programming principles. Later, I deployed the game on Netlify.
Result
What the project now proves
The live Netlify deployment and video demo give reviewers two direct ways to evaluate the interaction and frontend implementation.
Contribution
Key contributions
- Implemented the learning flow in Java using Object-Oriented Programming principles.
- Used responsive layout and visual feedback to keep the activity easy to follow.
- Published a live demo and video walkthrough for direct review.
Context
Technical context
- Role
- Frontend implementation, interaction design, and interface iteration
- Timeline
- Academic build · 2026
- Last updated
- Apr 19, 2026
- Repository
- Lingo-Man